Hello, thanks for taking the time on my post.
I followed this documentation on the Agones website that takes you through a step by step guide on getting a Kubernetes cluster up and running. I set up an auto pilot cluster in the central region. I then used this game server specific documentation which shows you how to create a custom game server resource. I got back all of the correct responses when walking through the steps. However, when I tried to run my server the console reported back that the resource was unschedulable. I took a look at my quota page and somehow I was using 500/500 gb of my persistent disk. I’m not sure how. There is very little information on how to actually get your own game’s server up and running in GCP so I’ve been patching together documentation. Can anyone link me to a guide detailing the steps on how to get my Unreal Engine Linux Server hosted on a Google Kubernetes cluster using Agones.
STEPS IVE GONE THROUGH
I’m not a DevOps guy so this stuff is all new to me. Any guidance would be very appreciated!
Hello @GreggoryAddison ,
From what i understand you have a quota issue, i'm not sure about the limits that you have in place. What i would try is to check inside the pod the storage usage to see if you really are using all the 500GB if so you can try to increase the quota for Persistent Disk Standard (GB). I'm also not sure if it's a quota in kubernetes that you are talking about or a google cloud quota. Also if you could post the exact error message that you get from the pod that would be helpfull.
Best Regards,
Andrei
Do you recall if the persistent disk quota was for "Persistent Disk SSD"?
Autopilot nodes use PD SSD for their boot disks, so it's possible that you might have hit that limit.